Let prospective students tour colleges THEIR way
Remember in 2016 when college marketing and admissions teams learned about Pokémon Go? Yes, you’re probably saying. And, why is this relevant?
Except that, we really discovered was the power, and relevancy, of augmented reality to engage students.
Institutions are run by adults who seek to recruit — mostly 18–23 year old students. We spend a significant amount of time…